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/** |
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upgrades |
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Component that handles upgrades. |
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@namespace Components |
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*/ |
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'use strict'; |
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angular.module('game').component('upgrades', { |
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templateUrl: 'views/upgrades.html', |
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controller: ['state', 'visibility', 'upgrade', 'data', upgrades], |
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controllerAs: 'ct' |
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}); |
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function upgrades(state, visibility, upgrade, data) { |
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let ct = this; |
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ct.state = state; |
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ct.data = data; |
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ct.hideBought = false; |
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// tries to buy all the upgrades it can, starting from the cheapest |
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ct.buyAll = function (element) { |
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let currency = data.elements[element].main; |
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let cheapest; |
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let cheapestPrice; |
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do{ |
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cheapest = null; |
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cheapestPrice = Infinity; |
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for(let up of ct.visibleUpgrades(element, data.upgrades)){ |
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let price = data.upgrades[up].price; |
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if(!state.player.elements[element].upgrades[up] && |
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price <= state.player.resources[currency].number){ |
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if(price < cheapestPrice){ |
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cheapest = up; |
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cheapestPrice = price; |
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} |
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} |
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} |
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if(cheapest){ |
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let upgrades = state.player.elements[element].upgrades; |
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upgrade.buyUpgrade(state.player, |
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upgrades, |
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cheapest, |
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cheapestPrice, |
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currency); |
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} |
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}while(cheapest); |
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}; |
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ct.buyUpgrade = function (name, element) { |
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let upgrades = state.player.elements[element].upgrades; |
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let price = data.upgrades[name].price; |
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let currency = data.elements[element].main; |
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upgrade.buyUpgrade(state.player, |
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upgrades, |
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name, |
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price, |
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currency); |
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}; |
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/* Global upgrades are non-resource specific, repeatable upgrades */ |
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ct.buyGlobalUpgrade = function (name) { |
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if (!ct.canBuyGlobalUpgrade(name)) { |
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return; |
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} |
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let up = data.global_upgrades[name]; |
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for (let currency in up.price) { |
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let value = up.price[currency] * ct.priceMultiplier(name); |
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state.player.resources[currency].number -= value; |
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} |
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state.player.global_upgrades[name]++; |
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}; |
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ct.canBuyGlobalUpgrade = function (name) { |
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let up = data.global_upgrades[name]; |
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for (let currency in up.price) { |
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let value = up.price[currency] * ct.priceMultiplier(name); |
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if (state.player.resources[currency].number < value) { |
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return false; |
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} |
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} |
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return true; |
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}; |
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ct.priceMultiplier = function (name) { |
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let level = state.player.global_upgrades[name]; |
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return Math.ceil(Math.pow(data.global_upgrades[name].price_exp, level)); |
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}; |
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ct.visibleUpgrades = function(currentElement, source) { |
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return visibility.visible(source, createVisibleFunction(source), currentElement); |
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}; |
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function createVisibleFunction(source){ |
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return function isBasicUpgradeVisible(name, currentElement) { |
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let isVisible = visibility.isUpgradeVisible(name, currentElement, source[name]); |
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if(source === data.upgrades){ |
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return isVisible && (!ct.hideBought || !state.player.elements[currentElement].upgrades[name]); |
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} |
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return isVisible; |
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}; |
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} |
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} |
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